
Every day, players from around the world engage in the exercise of terraforming Mars in anticipation of hosting eventual human settlers, and even learn to manage extensive population. When the Terraforming process is complete, the player Corporation with the most victory points wins. Yet in games like Surviving Mars (which lets players control the parodic SpaceY), species thinking becomes no less commonplace than desktop solitaire. You compete for the best places for your city tiles, ocean tiles and greenery tiles.

The players acquire unique project cards, which represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, and establishing greenhouse gas industries to heat up the atmosphere. In Terraforming Mars you play one of those corporations and work together in the Terraforming process, but compete in doing the best work, with victory points awarded not only for your contribution to the Terraforming, but also for advancing human infrastructure throughout the solar systems and other commendable achievements. Giant corporations, sponsored by the world government on earth, initiate huge projects to raise the temperature, the oxygen level and the ocean coverage until the environment is habitable.

In the 2400S, mankind begins to terraform the Planet Mars.
