


I tested the add-on using multiple materials on multiple objects and using the Texture Atlas add on and I had no trouble using cycles to bake in a straight forward manner as with the default Blender Render bake.) I'm not sure if he ran into a bug in an earlier version of Blender or simply had a midunderstanding of how to use this add-on. His method of copying and deleting materials is simply NOT necessary to bake in cycles. His method is far more complicated then is necessary and quite frankly one can simply associate multiple objects to a single texture manually much faster then his “fix”. This unnecessary workflow could discourage beginners to Blender from bothering with the add-on. (Warning: Please note that in one tutorial I watched via Youtube - the instructor demonstrates a highly convoluted and unnecessary "work-around" for using this add-on when baking in cycles. I had to watch numerous youtube video tutorials to get the hang of this plug-in and get a good understanding of it's features. The original objects can be deleted or saved to another layer.Īgain, this merged object duplicate you create will have a single UV set- all the uvs islands remain in their original positions and the original uv set names/versions will have been deleted. The original objects you merged will be in the items list set to hidden visibility. You can give it a new name or accept the one given.Ī merged duplicate of your selected objects will appear in the 3d scene and in the item list.


In the Texture Atlas Subpalette press the plus sign to create a group from the selected objects . Basically you create the merged duplicate I mentioned above and you don’t unmerge it: The plug in automatically removes the original UV sets. For manual work within the plug-in and select “Start Manual Unwrap” to create a merged proxie, and then "Finish Manual Unwrap" unmerges it back to seperate objects with the new UVs (if changed) and all objects associated linked to a single texture for baking.Ģ) You can use the add-on to combine many objects into a single object and end up with a single UV set where all the uv positions remain in place. Within the add-on you can set the resolution you desire for the texture as well as the option to automatically uv the selected objects, or you can manually set up your uvs on a merged duplicate, or you can just keep the UV positions already created. With this add-on:ġ) You can quickly and conveniently associate multiple objects to a single texture for baking. The Texture Atlas * add-on is very handy and looks much more intimidating then it really is.
